Game Mods: Part 1-Intro

Borrowed from :http://afarawaytangent.blogspot.com/2008/09/controlling-modding.html
Barrowed from :http://afarawaytangent.blogspot.com/2008/09/controlling-modding.html

Today’s topic is game mods. Are game mods good? or are they bad? In my opinion they can be both. As a modder I love taking something and making it do something else, or make what it does better. To be honest I love gaming. I’m a huge PC gaming fanatic. I rarely play consoles for the sole reason of no third party mods. Now I’m sure your thinking “DLC” or down loadable content. And your right that is technically a mod or some sort of add-on but that completely by passes why I love mods. I love mods because they are third party originals that regular people have thought up and put together. This always gives the game some openness because the mod creator isn’t on a pay roll and therefore can experiment all he wants. Then again he can drop the project at the tip of a hat or something can come up and the source code may never be release. That is always a shame but its how the game modding scene works.
Not all mods are good mods and probably not for the reason that you think. Its not that some mods suck, if they suck then no one will use them and no one cares. No the bad mods are those made by talented individuals for the sole purpose of giving you — or themselves — a advantage over another player. This is a kinda touchy subject for me. For me modding is supposed to give you a some sort of advantage, but should you use morals and make the mod but swear never to use it? Then that defeats the purpose. Its a touchy subject but I for one will never use a mod that gives me and advantage, I prefer to earn my advantage.
Soon I intend to do a full and complete write up on some of my favorite games and the mods for those games. Complete with videos, commentary, Screen shots, links to all of the mods I play, and finally a tutorial on how to install all of the mods and play them. So be ready for a barrage of content!
-DarkWarrior

2 thoughts on “Game Mods: Part 1-Intro”

  1. Nice article, I just wanted to know if when you’re talking about moddig games, do you mean hacking through it ?
    like the good old rom hacks that are on http://www.zophar.net/hacks.html ?
    or are you talking about mods like counter-strike, or day of defeat wich were half-life mods back in the days.
    Counter-strike it a good example of a “mod gone mad” since I believe it became a full fledge game later on.

    Aside of that, modding always give a fresh look to the game, like it or hate it.
    The picture that you posted is indeed the famous gta sex mod, I never tried it, I’m more of a console-gamer but it certainly a very interesting arcticle and I look forward to see your opinions on the subject.

  2. First off thank you for the comment! Second I do consider the good ol’ rom hacks to be mods. I really was talking more on the lines of Counter-Strike, Team Fortress, and Day Of Defeat. I understand that Counter-Strike has pretty much become a full fledged engine (Based off HL2 as you said) and I understand your point of view. However I do love Counter-strike and all its “sub-modifications” Such as Gun Game, Death Match, and Surf (one of my favorites). I am fully aware that Counter-Strike was originally a mod but as you said its pretty much its own game now and I treat it as such in my mind. And finally I picked that picture because I figured many people would recognize it as a mod. I too have never played it, but its something to relate to the content of my post. Thanks again for the comment I’d love to here more!

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