Guess what we are still alive! I know it has been a long time since the last post but life happens and because of that I am coming out of the shadows to say that there is a lot going on and me and Dark are trying to put together a plan on how to bring TMS back and make it better than ever!
Till then enjoy a little portal music and stay tuned!
So with the release of the new firmware for the iPhone getting VERY VERY close one question on anyone who unlocks and or jailbreaks there phones are wondering the same thing. Well I am going to attempt to answer some questions.
First off for those of us unfortunate enough to be stuck with a 2.2.1 iPhone using a turbosim to unlock or just not using the phone because of the damn baseband update we are going to be in luck. A week or so ago I was reading the iPhone Dev Teams blog and they stated the following about yellowsn0w [the program used to unlock iphones with out using a turbosim.
YellowSn0w on 2.2.1 and beyond
We see many questions about whether yellowsn0w can ever be made to work on firmware versions past 2.2 (or equivalently, basebands past 02.28). This is probably a good place to address those questions:
If there is a yellowsn0w update for firmware after 2.2 (or basebands after 02.28), there is no way it would ever be released before 3.0 is official. It just wouldn’t make any sense to release an exploit for something that only those who have beta 3.0’s (NDA signers) could use. Most people in the world aren’t NDA signers. Any yellowsn0w update for 3.0 would need to happen *after* 3.0 is officially available
Now I dont know if maybe I was just being optimistic but I figured they had gotten it to unlock on the 3.0 firmware just because of the way it was worded. Well I was correct. As of writing this and just a mere 4 hours ago the dev team posted this to there blog.
On Tuesday evening (just before the big Apple release) we’ll do a live demo of the yellowsn0w carrier unlock working on official 3.0 firmware. The actual link for the feed will be twittered by @MuscleNerd (see our twitter feeds to the right) and also placed here when the feed starts. The demo should answer everything you need to know about the new yellowsn0w. But it’s good news for iPhone 3G unlockers everywhere.
What does that mean? Well first it means I can drop this damn tubrosim and go software to unlock. Dont get me wrong the turbosim works great most of the time it just takes a while for it to kick in and do its job and having to type in “internet2.voicestream.com” every time I loose a signal is not a fun task. So that is great news for me and anyone else out there using it.
Lets move on shal we? The 3.0 firmware is going to be able to be jailbroken [did you have any doubt] and it will work with the new iTunes 8.2 that was released. So if things go as I think they are going to go by the end of the week I will be on the new itunes rocking 3.0 firmware on my iPhone with yellowsn0w unlocking it to use on t-mobile.
Lets summarize this up…
- iPhone 3.0 firmware CAN be jailbroken
- iPhone 3.0 firmware CAN be unlocked [pending the release of the new yellowsn0w]
- Quickpwn/pwnagetool WILL work with iTunes 8.2
- DarkWarrior is a n00b because he never posts anymore 😉
[Source: Dev-Team Blog]
Dark was suppose to write the blog post for today but apparently forgot so here is a photo of apples fail where his post would be…Dark write your damn posts next time 😛
Today’s topic is game mods. Are game mods good? or are they bad? In my opinion they can be both. As a modder I love taking something and making it do something else, or make what it does better. To be honest I love gaming. I’m a huge PC gaming fanatic. I rarely play consoles for the sole reason of no third party mods. Now I’m sure your thinking “DLC” or down loadable content. And your right that is technically a mod or some sort of add-on but that completely by passes why I love mods. I love mods because they are third party originals that regular people have thought up and put together. This always gives the game some openness because the mod creator isn’t on a pay roll and therefore can experiment all he wants. Then again he can drop the project at the tip of a hat or something can come up and the source code may never be release. That is always a shame but its how the game modding scene works.
Not all mods are good mods and probably not for the reason that you think. Its not that some mods suck, if they suck then no one will use them and no one cares. No the bad mods are those made by talented individuals for the sole purpose of giving you — or themselves — a advantage over another player. This is a kinda touchy subject for me. For me modding is supposed to give you a some sort of advantage, but should you use morals and make the mod but swear never to use it? Then that defeats the purpose. Its a touchy subject but I for one will never use a mod that gives me and advantage, I prefer to earn my advantage.
Soon I intend to do a full and complete write up on some of my favorite games and the mods for those games. Complete with videos, commentary, Screen shots, links to all of the mods I play, and finally a tutorial on how to install all of the mods and play them. So be ready for a barrage of content!